Recent Important Changes/NewsNew guns, new outfit! The Brethren Arms B52, A Rolling lock HK style Rifle that shoots 7.62x39. Takes nato optics and the AK. 'A camping tent that can be pitched, allowing you extended storage safe from others.' — In-game description The camping tent is construction equipment that allows the creation of a tent for extra storage in DayZ. Tents are used to store items and can be placed anywhere on the map, except inside buildings. Placing a tent can be tricky - try slowly moving the player's character to one side. Tent (Any kind, pitched or packed) 21 Days; Book Case 21 Days; Watch Tower 21 Days; Keep in mind that almost all containers that can fit long rifles (drybags, large backpacks, crates, seachest) cannot be buried! Items that can be buried and their inventory slots. Teddy Bears (6) Medkit bags (9) Cooking pots (12) Protector cases (12) Drysacks.
DayZ has released a new update today for PC players. This means PS4 and Xbox One players won't have a new update the next time they log in. At the time of writing this doesn't appear to be a new update entirely, but rather an experimental patch that could eventually become the next 1.08 game update. Hello folks, Ive seen all the big military tents dotting the landscape like everyone else has. As a man with copious amounts of zucchini to store, Ive tried to take the empty tents to use as storage. However, even with the tent empty I cannot pack it up. Im not sure if this is a known glitch or i.
Bohemia Interactive has released the official patch notes for DayZ Experimental Update 1.08. Below are the full patch notes.
The DayZ update is not on the live servers, it is an experimental update. PS4 players will be a little confused with the version number, patch 1.08 is the official version for all platforms. The PS4 Client Patch 1.08 is not related to this update!
DayZ Experimental Update 1.08 Patch Notes
Version: 1.08.153228 (Release date: 25 Jun 2020)
GAME
FIXED
- Fixed: The side-room of the aircraft shelter was impenetrable, even when doors were opened
- Fixed: The Sporter 22 hunting optic was floating above the gun
- Fixed: An issue that would prevent kindling to get combined in the fireplace
CHANGED
- Changed: Kindling and fuel will not get ruined while burning in the fireplace and thus allow combing with new ones, before disappearing
SERVER
- Changed: Updated the offline CE files to latest version
NOTES
- Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
- Consider de-fragmenting your HDD after downloading large updates.
- In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
- You can help us to further improve the game by posting your feedback on the Feedback Tracker.
GAME
ADDED
- Added: Sporter 22 and its attachments
- Added: Lighter
- Added: Frying Pan
- Added: Direct cooking slots on the oven and indoor stove (allows to place both pots/pans or food directly)
- Added: Cooking equipment, kindling and fire fuel can now be used to create a fireplace at the indoor stove or fireplace
- Added: Items can now be attached directly to the fireplace
- Added: Interactive indoor stove
- Added: SKVSCh Biatlon Arena location to Chernarus
- Added: Saint Roman ski resort location to Chernarus
- Added: New car wrecks on Chernarus, spawning vehicle parts
- Added: Character sounds for running out of breath
- Added: Storage containers (barrels, crates, chests,.) can now be destroyed by explosions, gunfire and melee damage
- Added: Tents, watchtowers and fences can be destroyed by explosions, gunfire and melee damage
- Added: Tents, watchtowers and fences can be repaired using tools and materials
- Added: Ruined containers and tents will drop their contents onto the ground
- Added: Canopy Tent along with color variants
- Added: Color variants for the Medium Tent
- Added: Server info in the In-Game menu (PC – can be switched off in the options menu)
- Added: Ability to pull dead bodies out of vehicles
FIXED
- Fixed: A game crash related to base building
- Fixed: Server errors related to throwing
- Fixed: Several optimizations when it comes to building collisions
- Fixed: Several map issues on Chernarus and Livonia
- Fixed: An exploit to look through walls abusing the compass
- Fixed: Loading internal magazines of weapons did not work across multiple stacks of ammunition
- Fixed: No sound was played when skinning something with the machete
- Fixed: Bottles and canteens are now spawning with random amounts of water in them
- Fixed: Sounds weren't played when filling up a bottle or canteen at a well, lake or gas station
- Fixed: Repositioning the cable reel could break the hand slot and cause desynchronization
- Fixed: The flashbang could cause a permanent Tinnitus effect when hit by multiple flashbangs in short succession
- Fixed: The windows of the large tent could not be interacted with when the camo net was attached
- Fixed: Switching to a heavy item while in throwing stance could freeze the character
- Fixed: The character was not forced to stand up when switching from a one-handed to a heavy item in hands, causing animation glitches
- Fixed: Horticulture: Water/Plant/Fertilize actions would still be shown after they were already executed
- Fixed: Reloading immediately after shooting with the Repeater would sometimes not work
- Fixed: Starting to shoot during firearm melee could cause extremely rapid firing
- Fixed: When waking up from unconsciousness in a car, the player could be teleported to an unspecified location
- Fixed: Characters had misplaced items in hand and were stuck in sitting position after becoming unconscious while entering a vehicle
- Fixed: It was possible to drive a car with a dead battery
- Fixed: The player can now remove car attachments while another player is sitting in the vehicle
- Fixed: It was possible to get out of vehicles too close to walls
- Fixed: A limping character was unable to enter the shooting gallery in amusement parks
- Fixed: Swapping light and heavy items while prone could glitch animations
- Fixed: It was possible to light a fire with an empty matchbox
- Fixed: Trying to chamber an already loaded weapon could break the weapon
- Fixed: Rotation of human meat when attached on the long stick
- Fixed: Switching your item in hands while placing would create false holograms
- Fixed: Some environmental actions could be triggered regardless of height difference
- Fixed: The fireplace could be ignited under water
- Fixed: Igniting kindling would create the resulting fireplace right under the player
- Fixed: It was possible to destroy the barrel fireplace by using bury ashes action
- Fixed: Burying ashes was possible on concrete surfaces
- Fixed: Fireplace effects (particles, sounds) were not cleaned up on clients when the fireplace leaves the network bubble
- Fixed: Water boiling effects were stuck on the cooking pot, even when water boiled off
- Fixed: Cooking equipment effects were present even when the fireplace went out
- Fixed: Damage materials for barrels and fire barrels were not applied properly
- Fixed: Watchtower top roof did not have collisions
- Fixed: Items could not be placed on the upper watchtower levels
- Fixed: The watchtower was not producing the right footstep sounds
- Fixed: When a gate with barbed wire attached was opened, the damage would still be applied at its original position
- Fixed: Ruined Barbed Wire could be mounted on a fence
- Fixed: Traps are now also triggered by animals and infected
- Fixed: Sun shaft effect was not present over the course of the day
- Fixed: Character desynchronization when a player would log in close to a player who is taking an item into hands at that moment
- Fixed: It was not possible to take an item from the hands of a dead player
- Fixed: After committing suicide, the tools used was desynchronized and could not be interacted with
- Fixed: Several synchronization issues related to the inventory, Quickbar and slot reservation
- Fixed: Several character issues when going unconscious while swimming
- Fixed: Issues with the ladder in the lighthouse
- Fixed: The character could get stuck in the climbing animation when attempting to leave the ladder (https://feedback.bistudio.com/T135669, https://feedback.bistudio.com/T150616)
- Fixed: The infected would not follow the player on the harbor pier
- Fixed: Faulty hit registration when hitting multiple components within the same damage zone
- Fixed: The player was able to open their inventory during the surrender gesture
- Fixed: Dried zucchini was missing textures
- Fixed: Several localization issues
- Fixed: Heavy items could be stacked to float in the air
CHANGED
- Changed: Hold breath sway pattern behavior
Changed: Hold breath stamina consumption is now non-linear
- Changed: Fireplace ignition action won't show up if the conditions to light a fire are not met (too wet or windy)
- Changed: Fireplaces under exterior roofs will ignore rain and wind factors
- Changed: The stone oven is immune to rain and wind effects
- Changed: Items in fireplace cargo will get damaged and eventually removed when fireplace burns
- Changed: The fireplace stone circle is no longer built automatically and also cannot be carried with stones attached
- Changed: Fireplace bark slots merged into one bark slot
- Changed: The fireplace with a stone circle has a lifetime of 2 days, the stone oven lasts 7 days (refreshed by interacting with it)
- Changed: Reduced fireplace tripod inventory size and visuals
- Changed: The barrel fireplace can be ignited anywhere except in water, but can douse when it is raining
- Changed: The fireplace barrel can now be carried after the fire went out (can be carried with ashes)
- Changed: Tent windows, walls and windows have their state persistent over server restarts
- Changed: barrels and fire barrels have their lid state persistent over server restarts
- Changed: Splitting 1 large stone produces 3 small stones
- Changed: Wringing out clothing now dries clothing faster (one level per circle)
- Changed: Bark requires less size in the inventory
- Changed: Wooden Crates can now be dismantled
- Changed: Ruined items can not receive attachments or items into their cargo
- Changed: Combination of items also calculate health of the final stack
- Changed: Improved vehicle stability in closed spaces during the spawn (server restart)
- Changed: Vehicle brake power is now increased over time instead of instantly
- Changed: It should now be easier to find action-widgets on base building objects
- Changed: Disabled the crafting of the spear for now
- Changed: The temperature tool-tip label no longer shows the accurate temperature in the inventory (rounding applied)
- Changed: The escape menu no longer opens automatically after death in multiplayer
- Changed: When a player is aware of their own blood type, it gets automatically added to blood bags the player fills with his own blood
- Changed: Performance optimization for the Watchtower
- Changed: The wooden logs of the fence/watchtower base can be dismantled regardless of the direction
- Changed: The destroy action has been disabled on all relevant tools because of balance reasons (but remains functional for modding)
- Changed: Barbed wire attachment slots for the Fence and Watchtower were moved to the material pile inside (rather than left outside)
Changed: Updated the textures of several farm/industrial objects (better resolution and visuals) Schecter blackjack sls c-1 fr sustainiac.
- Changed: Rain drop sounds are now played on player-made tents
- Tweaked: The fireplace cannot be ignited in interior space with a ceiling height of below 5 meters
- Tweaked: Fireplace values for ignition, heating, cooling, fuel consumption
- Tweaked: Fireplace objects (except fire barrel) are now indestructible (to be tackled in a future update)
- Tweaked: The Stone Oven requires 16 large stones to be built, the stone circle 8
- Tweaked: When creating the Stone Oven, the opening now faces the player
- Tweaked: Crafting of the fireplace barrel takes longer and damages the knife more
- Tweaked: Reduced the inventory size of lard
- Tweaked: Reduced the inventory size of small stones
- Tweaked: It was possible to break down the ash tree like a regular bush
- Tweaked: Plum and Pear can now be attached to the long stick
- Tweaked: Increased crafting cost of the Wooden Crate
- Tweaked: Particles for boiling water are now raising slower and less vertical
- Tweaked: Cooking on the long stick is now disabled for the barrel fireplace (new direct cooking slots on top of the barrel are available instead)
- Tweaked: Particles of the indoor fireplace (primarily to address clipping with surroundings)
- Tweaked: Collisions on fence/watchtower lower walls, making the shooting/aiming behind them easier
- Tweaked: combination lock will drop when important parts of the gate are destroyed
- Tweaked: The player swings the carp now when attacking with it
- Tweaked: Improved texture compression for reduced file size
- Tweaked: Reduced noise of the MKII
- Tweaked: Collisions of the medium tent (to allow easier entrance and exiting)
- Removed: Attachments slot for books in the fireplace inventory
- Removed: Fake inventory attachment slot for the spare wheel in the Olga 24
- Removed: Stacking of small and large stones outside of the fireplace
SERVER
- Added: New usage flag 'Lunapark' in the CE
- Changed: Personal night light is by default deactivated
LAUNCHER
MODDING
- Added: Ability to set aimChange for non-player entities
- Added: 3rd person camera solver – ability to set ignore entity to camera result
- Added: Possibility to add a scripted command for animals and infected
- Added: Ability to register animation settings for items by modders (https://feedback.bistudio.com/T150316)
- Added: Central Economy mission files modding (details at https://community.bistudio.com/wiki/DayZ:Central_Economy_mission_files_modding)
Added: Scriptable JSON Api + object for JSON struct packing/expanding
- Added: Exposed pathgraph functions (FindPath, RaycastNavMesh) and constant into scripts
- Added: New method for creating objects CreateObjectEx (check script comments for details). We recommend to use this instead of the old CreateObject
- Fixed: Spawning projectiles fired by non-player entities (https://feedback.bistudio.com/T149517)
- Changed: Vehicle camera is now telling to collision solver which entity should be ignored
Changed: Curl core refactored to RestApi due to future compatibility
Changed: Tents can now be re-textured using hidden selections
Changed: JsonApi extended by more types + array + onstack functionality
- Changed: ScriptSampleNavmeshPosition can use PathGraph filter now
- Tweaked: Lifetime values of the fireplace stone circle and stone oven are now in the fireplacebase class
- Tweaked: Sun shaft appearance is now tied to the through parameter in weather config classes
- Tweaked: The value of the through parameter for each weather classes in the config (sun shaft effect appearance)
Tweaked: Changed model center and rotation of various food and drink items
- Tweaked: GetSteamPosition() moved into MiscGameplayFunctions
- Removed: Obsolete LightItemOnFire recipe
- Removed: Obsolete ActionIgniteFireplace and CAContinuousTimeIgnite classes
- Removed: Obsolete class CAContinuousTimeBuryAshes
- Removed: Cleanup of the graphics.pbo from un-used data
- Removed: Main menu NewsFeed layouts, textures and image sets
- Removed: Obsolete script files / car classes
KNOWN ISSUES
- After updating your servers to the new version, it is highly recommend to restart the server once more to verify that changes to the base building system get updated properly
- As part of a fix, the stairs on platforms connected to base fences will have switched sides
- Existing containers will spawn badly damaged
- The Large Tent can currently be destroyed easier than intended
ADDED
- Added: Sporter 22 and its attachments
- Added: Lighter
- Added: Frying Pan
- Added: Direct cooking slots on the oven and indoor stove (allows to place both pots/pans or food directly)
- Added: Cooking equipment, kindling and fire fuel can now be used to create a fireplace at the indoor stove or fireplace
- Added: Items can now be attached directly to the fireplace
- Added: Interactive indoor stove
- Added: SKVSCh Biatlon Arena location to Chernarus
- Added: Saint Roman ski resort location to Chernarus
- Added: New car wrecks on Chernarus, spawning vehicle parts
- Added: Character sounds for running out of breath
- Added: Storage containers (barrels, crates, chests,.) can now be destroyed by explosions, gunfire and melee damage
- Added: Tents, watchtowers and fences can be destroyed by explosions, gunfire and melee damage
- Added: Tents, watchtowers and fences can be repaired using tools and materials
- Added: Ruined containers and tents will drop their contents onto the ground
- Added: Canopy Tent along with color variants
- Added: Color variants for the Medium Tent
- Added: Server info in the In-Game menu (PC – can be switched off in the options menu)
- Added: Ability to pull dead bodies out of vehicles
FIXED
- Fixed: A game crash related to base building
- Fixed: Server errors related to throwing
- Fixed: Several optimizations when it comes to building collisions
- Fixed: Several map issues on Chernarus and Livonia
- Fixed: An exploit to look through walls abusing the compass
- Fixed: Loading internal magazines of weapons did not work across multiple stacks of ammunition
- Fixed: No sound was played when skinning something with the machete
- Fixed: Bottles and canteens are now spawning with random amounts of water in them
- Fixed: Sounds weren't played when filling up a bottle or canteen at a well, lake or gas station
- Fixed: Repositioning the cable reel could break the hand slot and cause desynchronization
- Fixed: The flashbang could cause a permanent Tinnitus effect when hit by multiple flashbangs in short succession
- Fixed: The windows of the large tent could not be interacted with when the camo net was attached
- Fixed: Switching to a heavy item while in throwing stance could freeze the character
- Fixed: The character was not forced to stand up when switching from a one-handed to a heavy item in hands, causing animation glitches
- Fixed: Horticulture: Water/Plant/Fertilize actions would still be shown after they were already executed
- Fixed: Reloading immediately after shooting with the Repeater would sometimes not work
- Fixed: Starting to shoot during firearm melee could cause extremely rapid firing
- Fixed: When waking up from unconsciousness in a car, the player could be teleported to an unspecified location
- Fixed: Characters had misplaced items in hand and were stuck in sitting position after becoming unconscious while entering a vehicle
- Fixed: It was possible to drive a car with a dead battery
- Fixed: The player can now remove car attachments while another player is sitting in the vehicle
- Fixed: It was possible to get out of vehicles too close to walls
- Fixed: A limping character was unable to enter the shooting gallery in amusement parks
- Fixed: Swapping light and heavy items while prone could glitch animations
- Fixed: It was possible to light a fire with an empty matchbox
- Fixed: Trying to chamber an already loaded weapon could break the weapon
- Fixed: Rotation of human meat when attached on the long stick
- Fixed: Switching your item in hands while placing would create false holograms
- Fixed: Some environmental actions could be triggered regardless of height difference
- Fixed: The fireplace could be ignited under water
- Fixed: Igniting kindling would create the resulting fireplace right under the player
- Fixed: It was possible to destroy the barrel fireplace by using bury ashes action
- Fixed: Burying ashes was possible on concrete surfaces
- Fixed: Fireplace effects (particles, sounds) were not cleaned up on clients when the fireplace leaves the network bubble
- Fixed: Water boiling effects were stuck on the cooking pot, even when water boiled off
- Fixed: Cooking equipment effects were present even when the fireplace went out
- Fixed: Damage materials for barrels and fire barrels were not applied properly
- Fixed: Watchtower top roof did not have collisions
- Fixed: Items could not be placed on the upper watchtower levels
- Fixed: The watchtower was not producing the right footstep sounds
- Fixed: When a gate with barbed wire attached was opened, the damage would still be applied at its original position
- Fixed: Ruined Barbed Wire could be mounted on a fence
- Fixed: Traps are now also triggered by animals and infected
- Fixed: Sun shaft effect was not present over the course of the day
- Fixed: Character desynchronization when a player would log in close to a player who is taking an item into hands at that moment
- Fixed: It was not possible to take an item from the hands of a dead player
- Fixed: After committing suicide, the tools used was desynchronized and could not be interacted with
- Fixed: Several synchronization issues related to the inventory, Quickbar and slot reservation
- Fixed: Several character issues when going unconscious while swimming
- Fixed: Issues with the ladder in the lighthouse
- Fixed: The character could get stuck in the climbing animation when attempting to leave the ladder (https://feedback.bistudio.com/T135669, https://feedback.bistudio.com/T150616)
- Fixed: The infected would not follow the player on the harbor pier
- Fixed: Faulty hit registration when hitting multiple components within the same damage zone
- Fixed: The player was able to open their inventory during the surrender gesture
- Fixed: Dried zucchini was missing textures
- Fixed: Several localization issues
- Fixed: Heavy items could be stacked to float in the air
CHANGED
- Changed: Hold breath sway pattern behavior
Changed: Hold breath stamina consumption is now non-linear
- Changed: Fireplace ignition action won't show up if the conditions to light a fire are not met (too wet or windy)
- Changed: Fireplaces under exterior roofs will ignore rain and wind factors
- Changed: The stone oven is immune to rain and wind effects
- Changed: Items in fireplace cargo will get damaged and eventually removed when fireplace burns
- Changed: The fireplace stone circle is no longer built automatically and also cannot be carried with stones attached
- Changed: Fireplace bark slots merged into one bark slot
- Changed: The fireplace with a stone circle has a lifetime of 2 days, the stone oven lasts 7 days (refreshed by interacting with it)
- Changed: Reduced fireplace tripod inventory size and visuals
- Changed: The barrel fireplace can be ignited anywhere except in water, but can douse when it is raining
- Changed: The fireplace barrel can now be carried after the fire went out (can be carried with ashes)
- Changed: Tent windows, walls and windows have their state persistent over server restarts
- Changed: barrels and fire barrels have their lid state persistent over server restarts
- Changed: Splitting 1 large stone produces 3 small stones
- Changed: Wringing out clothing now dries clothing faster (one level per circle)
- Changed: Bark requires less size in the inventory
- Changed: Wooden Crates can now be dismantled
- Changed: Ruined items can not receive attachments or items into their cargo
- Changed: Combination of items also calculate health of the final stack
- Changed: Improved vehicle stability in closed spaces during the spawn (server restart)
- Changed: Vehicle brake power is now increased over time instead of instantly
- Changed: It should now be easier to find action-widgets on base building objects
- Changed: Disabled the crafting of the spear for now
- Changed: The temperature tool-tip label no longer shows the accurate temperature in the inventory (rounding applied)
- Changed: The escape menu no longer opens automatically after death in multiplayer
- Changed: When a player is aware of their own blood type, it gets automatically added to blood bags the player fills with his own blood
- Changed: Performance optimization for the Watchtower
- Changed: The wooden logs of the fence/watchtower base can be dismantled regardless of the direction
- Changed: The destroy action has been disabled on all relevant tools because of balance reasons (but remains functional for modding)
- Changed: Barbed wire attachment slots for the Fence and Watchtower were moved to the material pile inside (rather than left outside)
Changed: Updated the textures of several farm/industrial objects (better resolution and visuals) Schecter blackjack sls c-1 fr sustainiac.
- Changed: Rain drop sounds are now played on player-made tents
- Tweaked: The fireplace cannot be ignited in interior space with a ceiling height of below 5 meters
- Tweaked: Fireplace values for ignition, heating, cooling, fuel consumption
- Tweaked: Fireplace objects (except fire barrel) are now indestructible (to be tackled in a future update)
- Tweaked: The Stone Oven requires 16 large stones to be built, the stone circle 8
- Tweaked: When creating the Stone Oven, the opening now faces the player
- Tweaked: Crafting of the fireplace barrel takes longer and damages the knife more
- Tweaked: Reduced the inventory size of lard
- Tweaked: Reduced the inventory size of small stones
- Tweaked: It was possible to break down the ash tree like a regular bush
- Tweaked: Plum and Pear can now be attached to the long stick
- Tweaked: Increased crafting cost of the Wooden Crate
- Tweaked: Particles for boiling water are now raising slower and less vertical
- Tweaked: Cooking on the long stick is now disabled for the barrel fireplace (new direct cooking slots on top of the barrel are available instead)
- Tweaked: Particles of the indoor fireplace (primarily to address clipping with surroundings)
- Tweaked: Collisions on fence/watchtower lower walls, making the shooting/aiming behind them easier
- Tweaked: combination lock will drop when important parts of the gate are destroyed
- Tweaked: The player swings the carp now when attacking with it
- Tweaked: Improved texture compression for reduced file size
- Tweaked: Reduced noise of the MKII
- Tweaked: Collisions of the medium tent (to allow easier entrance and exiting)
- Removed: Attachments slot for books in the fireplace inventory
- Removed: Fake inventory attachment slot for the spare wheel in the Olga 24
- Removed: Stacking of small and large stones outside of the fireplace
SERVER
- Added: New usage flag 'Lunapark' in the CE
- Changed: Personal night light is by default deactivated
LAUNCHER
MODDING
- Added: Ability to set aimChange for non-player entities
- Added: 3rd person camera solver – ability to set ignore entity to camera result
- Added: Possibility to add a scripted command for animals and infected
- Added: Ability to register animation settings for items by modders (https://feedback.bistudio.com/T150316)
- Added: Central Economy mission files modding (details at https://community.bistudio.com/wiki/DayZ:Central_Economy_mission_files_modding)
Added: Scriptable JSON Api + object for JSON struct packing/expanding
- Added: Exposed pathgraph functions (FindPath, RaycastNavMesh) and constant into scripts
- Added: New method for creating objects CreateObjectEx (check script comments for details). We recommend to use this instead of the old CreateObject
- Fixed: Spawning projectiles fired by non-player entities (https://feedback.bistudio.com/T149517)
- Changed: Vehicle camera is now telling to collision solver which entity should be ignored
Changed: Curl core refactored to RestApi due to future compatibility
Changed: Tents can now be re-textured using hidden selections
Changed: JsonApi extended by more types + array + onstack functionality
- Changed: ScriptSampleNavmeshPosition can use PathGraph filter now
- Tweaked: Lifetime values of the fireplace stone circle and stone oven are now in the fireplacebase class
- Tweaked: Sun shaft appearance is now tied to the through parameter in weather config classes
- Tweaked: The value of the through parameter for each weather classes in the config (sun shaft effect appearance)
Tweaked: Changed model center and rotation of various food and drink items
- Tweaked: GetSteamPosition() moved into MiscGameplayFunctions
- Removed: Obsolete LightItemOnFire recipe
- Removed: Obsolete ActionIgniteFireplace and CAContinuousTimeIgnite classes
- Removed: Obsolete class CAContinuousTimeBuryAshes
- Removed: Cleanup of the graphics.pbo from un-used data
- Removed: Main menu NewsFeed layouts, textures and image sets
- Removed: Obsolete script files / car classes
KNOWN ISSUES
- After updating your servers to the new version, it is highly recommend to restart the server once more to verify that changes to the base building system get updated properly
- As part of a fix, the stairs on platforms connected to base fences will have switched sides
- Existing containers will spawn badly damaged
- The Large Tent can currently be destroyed easier than intended
Source: DayZ
Never encountered this in my 600+ hours on the xbox.
But now on PS4 it's totalky screwed.
As of two days ago i can not see anything inside tents (only tested 4 large military, 2 in our base and two on base raids) i hit the touchpad on ps4 and I can always see camo net slot and xmas light slot. Nothing below, i dont see the 'large tent 0/400 or when looking at the tent bag' pack tent' icon. My friends can see everything . We tried different scenarios:
Empty the tent and move it to a different spot.
I tried removing gear and clothes and walk inside the tent thinking it might be something i'm carrying?
Tried restarting the game.
We tried the tent on a different server.
No matter what, nothing shows up in the tent and I can not access pack tent.
I have not changed my gear or equipment in days, i have played with this character for 8-9 days. I have taken a beating and been shot at (repair the same items). I have not been stuck or encountered any weird bugs.
Our tents are not stolen or duplicated. None of our gear are duplicated (never done it and will never look up how to do it) so we have no idea what has happend.
Party Tent Dayz
The only thing left is to kill my character to see if it's a bug with the character? Sounds like a long shot.